RacesDeep Gnomes now no longer gain the feat Slippery Defense (+4 Dodge AC). As a result they are ECL 2 instead of ECL 3
Yuan-Ti has been disabled until future notice
Custom Race,
the Tanarukks.
New ClassesClick here to go to the new classes pageClassesWhile we are unable to enforce it with coding yet, the
powerbuild rule (#3) requires 3 levels in each class by level 20.
DM's do check for this though.
BarbarianRage is Instant
BardEpic requiem feats are based off of Perform ranks + Charisma modifier instead of total Perform skill.
ClericDomains have been enforced by DM's.
See the 3rd post on this thread for Domain rules.
->
http://bgtscc.fomwaa.com/forum/viewtopic.php?f=13&t=77Time domain has been removed
Travel Domain has been removed
Fury Domain no longer gets Tensors trans for a spell. Instead they get warcry.
Divine ChampionDivine Champion gains the following bonus feat choices: Weapon Focus Falchion, Weapon Focus Warmace, Improved Critical Warmace, Improved Rapid Shot, Armor Spec (Medium), Armor Spec (Heavy), Melee Weapon Mastery, Weapon Supremacy, Heavy Armor Optimization, Grtr Heavy Armor Optimizationk, Ranged Weapon Mastery, Weapon Focus (Falchion), Weapon Focus (Warmace), Improved Critical (Warmace), Epic Weapon Focus (Falchion), Epic Weapon Focus (Warmace), Epic Weapon Specialization (Warmace), Epic Weapon Specialization (Falchion), Overwhelming Critical (Falchion), Overwhelming Critical (Warmace)
DruidsHave a 2 minute cool down before they can re-summon their animal companion.
Pale MasterGranted Immunity to Critical Hits each time a level 10 pale master logs in. Effect will not wear off with resting and cannot be dispelled.
This is to fix the pale master crit bug.
SwashbucklerInsightful Strike moved to level 5
WarlockHideous Blow - Added Reerons Change: Can be cast in advance without the need to target an enemy
All of RPGplayers warlock adjustments added (list below).
* Removed exploit which allowed use of Hellfire even if having immunity to Constitution damage
* Constitution damage from use of Hellfire won't be dispellable anymore
* Hindering and Binding Blasts will apply Hellfire Blast damage when active
* Hellfire Shield won't halve damage with failed saving throw anymore, and do full damage with successful one
* Hellfire Shield will respect Evasion
* Hellfire Shield won't show fire impact visuals, if no damage is inflicted
* Several issues with Warlock essences, which happen when they share same shape: Applying new essence won't remove old one of different type, if both are using same shape essences with secondary damage (like Brimstone) will work, if target is already affected by some other essence that shares same shape
* Fixed Utterdark Blast shape, so it's properly set as Supernatural (and thus, not possible to dispel)
Arcane ArcherAssassin will qualify a player for this class.
Can cross class the perform skill.
AssassinGained a spellbookIntelligence grants bonus spells (just like a wizard gets).
Sneak attack Dice now qualifies for the Arcane Trickster PrC
Can cross class the perform skill.
Poison spell has been upgraded. The higher your INT bonus and assassin level, the stronger your poison will be.
BlackguardGained a spellbookCharisma grants bonus spells (just like a bard gets).
Get hell hounds as their animal summons.
BarbarianIron Will now properly stacks with Rage
DoomguideNow called Morninglord of Lathander
Diety must be Lathander, not Kelemvor
Grants Martial weapon proficiency not exotic.
DuelistCan cross class the perform skill.
FighterCan cross class the perform skill.
Fighters may now take Improved Rapid Shot, Armor Spec (Medium), Armor Spec (Heavy), Melee Weapon Mastery, Weapon Supremacy, Heavy Armor Optimization, Grtr Heavy Armor Optimizationk, Ranged Weapon Mastery, Epic Weapon Focus (Falchion), Epic Weapon Specialization (Warmace), Epic Weapon Specialization (Falchion), Overwhelming Critical (Falchion), Overwhelming Critical (Warmace)
Frenzied BerserkerFrenzied Rage is now instant
Harper AgentCan cross class the perform skill.
Hellfire WarlockSee Warlock fixes
Nwn9Can cross class the perform skill.
RangerCan cross class the perform skill.
Red Dragon Disciple (RDD)Has been disabled
RogueCan cross class the perform skill.
Shadow thief of AmnCan cross class the perform skill.
ShadowdancerCan cross class the perform skill.
StormlordReceives halved spell progression
Enhanced weapon feats have been disabled
Storm Lord Electrical Immunity should be fixed (i.e. previously electric traps and other things would damage storm lords).
WarpriestNow has Spot as a Primary skill
Flaming Fist PatrolmanServer Specific RP-Centered PrCThayan KnightServer Specific RP-Centered PrCAll Divine CastersDeity Spell Fizzle(Cleric, Favored Soul, Paladin)
* If your alignment shifts to an unallowed alignment by your deity, they will no longer provide you with spell powers. (alignment shifts are only possible from DM intervention)
* If you fail to meet the requirements for your deity (race/class/alignment), they will no longer provide you with spell powers.
* Should you choose to correct your ways (DM-assisted align change back), you will regain your deity's spell powers.
* Should you choose to change your deity to one that will accept you, then you will regain the ability to use spells.
Animal CompanionCooldown when you un-summon an animal companion is 2 minutes (Instead of 20 seconds)
The Dinosaur Feat has been disabled
There are five more choices (Three for evil/Underdark and two for flavor)
- Worg
- Hellhound
- Goblinoid (for UD and EVIL RACES)
- Arctic Wolf
- Snow Leopard
SpellsNew spells have been implemented for various classes.- Nightshield: Has been disabled
- Living Undeath: Has been disabled
- StoneBody: Is now 6 seconds a level
- IronBody: Is now 6 seconds a level
- Bigby's Forceful Hand: Allows a Strength check each round the spell is in effect.
- Jagged Tooth: now work on all forms and companions.
- Tesner's Transformation: You gainthe following benefits: +4 Strength, +4 Dexterity, +4 Constitution, +4 Natural AC, +5 Fortitude saves, Proficiency with Simple and Martial Weapons, 100% spell failure, and an attack bonus equal your hit dice minus your current BAB.
You do not Polymorph anymore.
- Conviction: will no longer work if the target already has Greater Resistance or Superior Resistance.
- Greater Resistance: now removes Conviction on the target.
- Superior Resistance: now removes Conviction on the target.
- Weird: will now work on those immune to death magic.
- Phantasmal Killer: will now work on those immune to death magic.
- Wall of Dispel Magic + Dispel Magic - Caster Level DC changed from 10 to 15.
- Greater Wall of Dispel Magic + Greater Dispel Magic - Caster Level DC changed from 15 to 20.
- Shadow Simulacrum can no longer create a clone of a clone, or clone a boss.
- Glass Doppleganger can no longer create a clone of a clone, or clone a boss.
- Battletide: You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a 50% movement speed increase, a +1 bonus to your saves, a +1 bonus to your attack rolls, and a +1 dodge ac bonus. NOTE: This spell will end if there are no hostile enemies within the affected area.
FeatsNew feat have been implemented.The feat Persistent Spell has been removed
The Dinosaur Feat has been disabled
Use Poison - See Poison Bellow
Oaken Resilience, Rage, and Blinding Speed are now instant feats.
Dragon Shape Wisdom requirement changed to 27
Epic Weapon Focus and Epic Weapon Specialization for the Falchion now requires the greater version.
PoisonFirst the old rules:Applying poison was a one round action.
The poison lasted for 3 rounds or 1 hit whichever came first.
There was a 5% chance you poisoned yourself unless you had the "apply poison feat". (Yes the description said it was a dex check, the description was wrong).
Now the new rules:Applying poison is a one round action.
The poison lasts for 4 rounds or 1 hit whichever comes first.
You must make a dex check against the DC of the poison to not poison yourself.
If you have the Use Poison feat:
Applying poison is a one round action.
The poison lasts for 12 rounds or 3 hits whichever comes first.
No dex check needed.