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Greater Heavy Armor Optimization Type of Feat: General You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it. Prerequisite: Heavy Armor Optimization, Base Attack Bonus +8 Benefit: When you are wearing heavy armor, lessen the armor check penalty by 2 and increase the armor bonus by 2. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +2 Dodge AC bonus. This bonus replaces the one from Heavy Armor Optimization. Special: A fighter can choose Greater Heavy Armor Optimization as one of his bonus fighter feats. Use: Automatic.
Heavy Armor Optimization Type of Feat: General You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers. Prerequisite: Armor Proficiency (Heavy), Base Attack Bonus +4 Benefit: When you are wearing heavy armor, lessen the armor check penalty by 1 and increase the armor bonus by 1. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +1 Dodge AC bonus. Special: A fighter can choose Heavy Armor Optimization as one of his bonus fighter feats. Use: Automatic.
Medium Armor Specialization Type of Feat: General Prerequisites: BAB +12, Medium Armor Proficiency Benefit: When wearing medium armor you gain damage reduction 3/-. Special: A fighter may select Medium Armor Specialization as one of his fighter bonus feats. Use: Automatic.
Heavy Armor Specialization Type of Feat: General Prerequisites: BAB +12, Heavy Armor Proficiency Benefit: When wearing heavy armor you gain damage reduction 3/-. Special: A fighter may select Heavy Armor Specialization as one of his fighter bonus feats. Use: Automatic.
Weapon Mastery (Unarmed) Type of Feat: General You have mastered combat with hand to hand and natural weapons. Prerequisites: BAB +8, Weapon Specialization in Unarmed Strike. Benefit: When using natural or no weapons, you gain a +2 bonus on attacks and a +2 bonus on damage. Special: A fighter can choose Weapon Mastery (Unarmed) as one of his fighter bonus feats.
Weapon Mastery (Ranged) Type of Feat: General You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort. Prerequisites: BAB +8, Weapon Specialization in one of the following weapons: Short Bow, Long Bow, Light Crossbow, Heavy Crossbow, or Sling. Benefit: When using any ranged weapon, you gain a +2 bonus on attacks and a +2 bonus on damage. Special: A fighter can choose Weapon Mastery (Ranged) as one of his fighter bonus feats.
Melee Weapon Mastery (Slashing) Type of Feat: General You have mastered a wide range of slashing weapons. Your training with one specific weapon now extends to other weapons of a similar sort. Prerequisites: Fighter Level 12. Benefit: When using any slashing weapon, you gain a +2 bonus on attacks and a +2 bonus on damage. Special: A fighter can choose Melee Weapon Mastery (Slashing) as one of his fighter bonus feats.
Melee Weapon Mastery (Crushing) Type of Feat: General You have mastered a wide range of crushing weapons. Your training with one specific weapon now extends to other weapons of a similar sort. Prerequisites: Fighter Level 12 Benefit: When using any crushing weapon, you gain a +2 bonus on attacks and a +2 bonus on damage. Special: A fighter can choose Melee Weapon Mastery (Crushing) as one of his fighter bonus feats.
Melee Weapon Mastery (Piercing) Type of Feat: General You have mastered a wide range of piercing weapons. Your training with one specific weapon now extends to other weapons of a similar sort. Prerequisites: Fighter Level 12. Benefit: When using any piercing weapon, you gain a +2 bonus on attacks and a +2 bonus on damage. Special: A fighter can choose Melee Weapon Mastery (Piercing) as one of his fighter bonus feats.
Weapon Supremacy Type of Feat: General You are a grandmaster in the use of weaponry and no foe can stand against you. Prerequisite: Fighter level 18, any Melee Weapon Mastery feat Benefit: You gain a +1 AB bonus and a +1 Dodge AC bonus. Special: A fighter can choose Weapon Supremacy as one of his bonus fighter feats. Use: Automatic.
Protective Ward Type of Feat: Wild Your fervor in protecting the wild has afforded you divine protection from danger which shields you from attacks. Prerequisite: Ranger 4 Benefit: You gain a +1 Dodge AC bonus. This bonus increases to +2 at 24th level as a Ranger. Use: Automatic.
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