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 Post subject: New Feats
New postPosted: Thu Jul 29, 2010 1:13 pm 
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Greater Heavy Armor Optimization
Type of Feat: General
You have mastered the use of heavy armor, maximizing its protective qualities while moving more easily in it.
Prerequisite: Heavy Armor Optimization, Base Attack Bonus +8
Benefit: When you are wearing heavy armor, lessen the armor check penalty by 2 and increase the armor bonus by 2. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +2 Dodge AC bonus. This bonus replaces the one from Heavy Armor Optimization.
Special: A fighter can choose Greater Heavy Armor Optimization as one of his bonus fighter feats.
Use: Automatic.


Heavy Armor Optimization
Type of Feat: General
You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers.
Prerequisite: Armor Proficiency (Heavy), Base Attack Bonus +4
Benefit: When you are wearing heavy armor, lessen the armor check penalty by 1 and increase the armor bonus by 1. This is done as a +skill bonus to (Hide, Move Silently, and Tumble) and a +1 Dodge AC bonus.
Special: A fighter can choose Heavy Armor Optimization as one of his bonus fighter feats.
Use: Automatic.


Medium Armor Specialization
Type of Feat: General
Prerequisites: BAB +12, Medium Armor Proficiency
Benefit: When wearing medium armor you gain damage reduction 3/-.
Special: A fighter may select Medium Armor Specialization as one of his fighter bonus feats.
Use: Automatic.


Heavy Armor Specialization
Type of Feat: General
Prerequisites: BAB +12, Heavy Armor Proficiency
Benefit: When wearing heavy armor you gain damage reduction 3/-.
Special: A fighter may select Heavy Armor Specialization as one of his fighter bonus feats.
Use: Automatic.



Weapon Mastery (Unarmed)
Type of Feat: General
You have mastered combat with hand to hand and natural weapons.
Prerequisites: BAB +8, Weapon Specialization in Unarmed Strike.
Benefit: When using natural or no weapons, you gain a +2 bonus on attacks and a +2 bonus on damage.
Special: A fighter can choose Weapon Mastery (Unarmed) as one of his fighter bonus feats.


Weapon Mastery (Ranged)
Type of Feat: General
You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort.
Prerequisites: BAB +8, Weapon Specialization in one of the following weapons: Short Bow, Long Bow, Light Crossbow, Heavy Crossbow, or Sling.
Benefit: When using any ranged weapon, you gain a +2 bonus on attacks and a +2 bonus on damage.
Special: A fighter can choose Weapon Mastery (Ranged) as one of his fighter bonus feats.


Melee Weapon Mastery (Slashing)
Type of Feat: General
You have mastered a wide range of slashing weapons. Your training with one specific weapon now extends to other weapons of a similar sort.
Prerequisites: Fighter Level 12.
Benefit: When using any slashing weapon, you gain a +2 bonus on attacks and a +2 bonus on damage.
Special: A fighter can choose Melee Weapon Mastery (Slashing) as one of his fighter bonus feats.


Melee Weapon Mastery (Crushing)
Type of Feat: General
You have mastered a wide range of crushing weapons. Your training with one specific weapon now extends to other weapons of a similar sort.
Prerequisites: Fighter Level 12
Benefit: When using any crushing weapon, you gain a +2 bonus on attacks and a +2 bonus on damage.
Special: A fighter can choose Melee Weapon Mastery (Crushing) as one of his fighter bonus feats.


Melee Weapon Mastery (Piercing)
Type of Feat: General
You have mastered a wide range of piercing weapons. Your training with one specific weapon now extends to other weapons of a similar sort.
Prerequisites: Fighter Level 12.
Benefit: When using any piercing weapon, you gain a +2 bonus on attacks and a +2 bonus on damage.
Special: A fighter can choose Melee Weapon Mastery (Piercing) as one of his fighter bonus feats.

Weapon Supremacy
Type of Feat: General
You are a grandmaster in the use of weaponry and no foe can stand against you.
Prerequisite: Fighter level 18, any Melee Weapon Mastery feat
Benefit: You gain a +1 AB bonus and a +1 Dodge AC bonus.
Special: A fighter can choose Weapon Supremacy as one of his bonus fighter feats.
Use: Automatic.


Protective Ward
Type of Feat: Wild
Your fervor in protecting the wild has afforded you divine protection from danger which shields you from attacks.
Prerequisite: Ranger 4
Benefit: You gain a +1 Dodge AC bonus. This bonus increases to +2 at 24th level as a Ranger.
Use: Automatic.


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