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Luna
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Post subject: Re: SERVER UPDATES Posted: Tue May 25, 2010 1:01 am |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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05/24/2010
- Assassins Poison spell changed to Kaedrins update from his 1.40 PRC. As an assassins level goes up, their poison from this spell will get stronger. A high INT will further increase it. - Appearance Changer. Chain coif added for Atlas, and Mages Skull Cap for Knightmare. - Dominated Creatures cannot be taken across maps (un-tested). - New Load Screens Added. - Storm Lord Spell Progression is now back to BG Rules which is half spell progression. - Snow Leopard Animal Companion - Removed Monk class as it caused their creature claw to get removed by the AI which made weapon buffs useless. Added fast movement speed feat to snow leopards to replace monk class fast movement. - Friendly Arm Inn Area Updated and Catapults Added for DM plot. - Nashkel Mine Entrance has a few loot able items now. - Nashkel Mine Area's. Many of the redundant doors removed.
SPELL RELATED - Jagged Tooth should now work properly. Kaedrin fixed it. - Tenser's Trans - You become an engine of destruction, gaining the following benefits: +4 Strength, +4 Dexterity, +4 Constitution, +4 Natural AC, +5 Fortitude saves, Proficiency with Simple and Martial Weapons, 100% spell failure, and an attack bonus equal your hit dice minus your current BAB. You do not Polymorph anymore. - Conviction will no longer work if the target already has Greater Resistance or Superior Resistance. - Greater Resistance now removes Conviction on the target. - Superior Resistance now removes Conviction on the target. - Battletide (spell version only) no longer applies a +2 AB bonus, +2 damage bonus, and +2 saves bonus. It now applies a +1 AB bonus, +1 Dodge AC bonus, and a +1 reflex save bonus instead. (NOTE: There was a mix up in what had to be changed with this spell, so it is not the final change) - Weird will now work on those immune to death magic. - Phantasmal Killer will now work on those immune to death magic.
Paladin: Draconic Might - Is now 2 rounds/level instead of 1 round/level Shield of Warding - Is now 2 min/level Silverbeard - Is now 3 rounds/level instead of 2 rounds/level
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Luna
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Post subject: Re: SERVER UPDATES Posted: Sun May 30, 2010 2:38 am |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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05/29/2010
- FAI area updated for DM event. - Greater wall of dispel magic caster DC cap set to 20. - Wall of dispel magic caster DC cap set to 15.
- 3 PRC's Added. Dervish, Dread Pirate, and Wilderness Stalker.
- The following classes can now take perform as a cross class skill. Assassin, Duelist, Harper Agent, Rouge, Shadow thief of Amn, Arcane Archer, Fighter, Ranger, NWN9, and Shadowdancer. This is mainly to qualify for Dervish as it requires 3 ranks of perform. Without this change, only a bard or invisible blade would be able to qualify for the Dervish PRC.
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Luna
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Post subject: Re: SERVER UPDATES Posted: Mon Jun 07, 2010 1:24 am |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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6/6/2010
- UD School of Necromancy Added - Some minor lighting updates to all the Sshamath area's and Varalla's passage. Other tweaks as well from Mar3usmc. - North Sshamath now has a priest that works and will raise dead. - Varalla's passage has a shop now so you don't have to go back to central sshamath for a shop. - Nashkel was updated and now is fully walled in. - Nashkel blacksmith has 2 shops now. The main shop has all the +3 gear Beregost had, and about 10 other items. The 2nd shop is a Fletcher shop that has bullets, arrows, and bolts for a lot cheaper than any where else. - Some boss and creature tweaks for surface creatures. This went in earlier in the week so a lot of this was noticed already.
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Luna
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Post subject: Re: SERVER UPDATES Posted: Mon Jun 14, 2010 1:23 am |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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6/13/2010
- Jagged Tooth still had a bug. It should work across the board now. - Shadow Simulacrum and Glass Doppleganger can no longer create a clone of a clone. Now checks for a localint on the creature named isBoss and fails if that is set to 1. - Storm Lord Electrical Immunity should be fixed. - Tensors fixed to remove martial weapons when spell ends if user does not have martial weapon feat. - Fury Domain no longer gets Tensors trans for a spell. Instead they get warcry. - Battletide - Udpated to be more like PnP -> You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a 50% movement speed increase, a +1 bonus to your saves, a +1 bonus to your attack rolls, and a +1 dodge ac bonus. NOTE: This spell will end if there are no hostile enemies within the affected area. - Missing Crew Quest Should be fixed. Other crew is at the blade and stars.
- Varalla's passage updated to 1.08 (mar3usmc) - School of Necromancy update to 1.22 (mar3usmc) - Gullykin was updated with Habers changes.
- Appearance Changer: Should now block a player from changing an item that has an adjusted price if it will make the item "un-usable" due to level restriction. This is to fix the problem where some players change the appearance of certain IG items and it raises the level cap required to equip the item.
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Luna
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Post subject: Re: SERVER UPDATES Posted: Thu Jun 24, 2010 1:22 am |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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6/23/2010- Jagged Tooth (yes again  ). There was a compile issue with the script in the last update so it wasn't updated. It's updated now. - FAI area update (haber). - UD area and NPC updates (mar3). - Loot drops can no longer be cursed. - Added RWS Dark Mines for TheVoid to do some area work with. - Remove broken UD quest from elixer shop. Updated Gelatinous Cubes so they don't drop anything now related to the quest. - Some changes were made to pick pocket. - Hideous Blow. Added Reerons change: Can be cast in advance without the need to target an enemy - A few other minor tweaks not really worth mentioning.
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Luna
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Post subject: Re: SERVER UPDATES Posted: Tue Jul 13, 2010 12:58 am |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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7/8/2010- Removed DR to positive, divine, and magical damage as properties the loot script can apply to items. - Creatures updated across the board to fix some weaknesses. - PP changes so if your attempt is detected, you no longer steal gold (apparently bugged). - Changes to vault of the dead. - If you die, you can no longer spawn back at your corpse. - 4 helms added to the appearance changer for diamond. - Black Puddings, Gray Oozes, and Gelatinous Cubes added for DM's to spawn. They are under Oozes. All have Ooze properties. The pudding and ooze can split once. It would split infinitely but it would cause severe lag. Gelatinous cube has the Engulf ability which is really fun. - Doran Amar added. - CK Inn redone. - Nashkel Walls redone a bit. - Kaedrins smaller VFX pack added for the developers. - Barbarian Iron Will now properly stacks with Rage. - Blackguards now get hell hounds for summons. - A few of Kaedrons other MISC fixes were added. - You should no longer log in dead or damaged (hopefully).
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Luna
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Post subject: Re: SERVER UPDATES Posted: Fri Jul 30, 2010 1:30 am |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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7/18/2010
- Nashkel Gates Fixed (Caused by 2DA bug) - Hunter Harrow - Sea cave trolls are a bit stronger. They were to weak for their CR. - Thieves Guild Updated. - Hymn of Requiem was ajdusted with RPGplayer1's fixes that deal with healing characters out of area and some other issue's. - WIDGET TO CHANGE BIO ADDED FOR DM'S TO TEST ON SOMEONE - FAERIE FIRE HAS NEW PURPLE VFX FLAME - Sshamath City AReas -> Removed the SkyDomeModel from all 3 areas and also set all skyrings to None, they were blank before. This was done because it seems that this was the primary cause of crashes. - School of Necromancy and Varalla's Passage - Minro tweaks and some NPC removal to slim down the area's.
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Luna
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Post subject: Re: SERVER UPDATES Posted: Fri Jul 30, 2010 1:37 am |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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7/29/2010-Breastplate of Hidden Imaskar Mithral property fixed -Hydro's white dragon added. It should be slight stronger. -Flamist Fist. New uniforms Added. NPC Guards Updated - Silver circlet added to the appearance changer.-Took another stab at getting the macro's in Heed's PC tools working (not tested yet). -DM's can now use the emotes and VFX in heeds PC tools (tested and works). -Some spell fixes and adjustments from Kaedrin. -New feats from Kaedrin. http://bgtscc1.com/forum/viewtopic.php?f=7&t=9194-Beholder Save DC now scales to Beholder Level. It's not stuck at 17 anymore. -BIO Editor Added to Nexus. -Some area's were renamed to better organize the area's IG. -Underdark updates from MAr3usmc. -Farmer Thom outside BG has a quest. The journal is not showing up though so we need to look at that. Kaedrin also fixed some misc. issue's. These are probably the most note worthy one's that players want to know about.- Divine Champion gains the following bonus feat choices: Weapon Focus Falchion, Weapon Focus Warmace, Improved Critical Warmace, Improved Rapid Shot, Armor Spec (Medium), Armor Spec (Heavy), Melee Weapon Mastery, Weapon Supremacy, Heavy Armor Optimization, Grtr Heavy Armor Optimizationk, Ranged Weapon Mastery, Weapon Focus (Falchion), Weapon Focus (Warmace), Improved Critical (Warmace), Epic Weapon Focus (Falchion), Epic Weapon Focus (Warmace), Epic Weapon Specialization (Warmace), Epic Weapon Specialization (Falchion), Overwhelming Critical (Falchion), Overwhelming Critical (Warmace)
- Dragon Shape Wisdom requirement changed to 27
- Epic Weapon Focus and Epic Weapon Specialization for the Falchion now requires the greater version.
- Favored Power Attack [Plants] required Favored Enemy [Dwarves], instead of Favored Enemy [Plants]. Fixed.
- Fighters may now take Improved Rapid Shot, Armor Spec (Medium), Armor Spec (Heavy), Melee Weapon Mastery, Weapon Supremacy, Heavy Armor Optimization, Grtr Heavy Armor Optimizationk, Ranged Weapon Mastery, Epic Weapon Focus (Falchion), Epic Weapon Specialization (Warmace), Epic Weapon Specialization (Falchion), Overwhelming Critical (Falchion), Overwhelming Critical (Warmace)
- Oaken Resilience, Blinding Speed are now instant feats
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Luna
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Post subject: Re: SERVER UPDATES Posted: Fri Aug 13, 2010 7:43 pm |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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8/13/2010- Wizard added to BG Grave. He collects bones and will offer a quest once he is given bones. - 2 Quests Added. One to BG Grave, and one to Hilltop Ruins Level 2. - Hilltop Ruins Level 2 Added. This area has some custom scripting done by JmBro.*** Quests guys have a bug.. will need to look at them and get it fixed. *** Deleted them from the DM Client and put a quick update on the server so they don't show up after a reset right now. - Moon Stone Mask adjusted so it's not +5 skill. - Assassins and BG can now get spells at level 1 (thanks Kaedrin). - Server rules in nexus updated. - Bandit Cave 2 has been deleted and will no longer be around. - Orb of Sonic does d6() damage instead of d4(). - Tunic of the stalker added to seven suns merchent. - Mind Flayer cave tiles added for the builders. - New Voice for Male Characters: Wizardy8 Chaotic - Nashkel Gate Fixed. - Nashkel foraging fix from Haber. - Arctic Wolf and Hell Hound Companions should now have a limit to the number of uses on their breath weapon. - Arctic Wolf and Hell Hound Companions breath damage increased. It was reduced about a week ago when we found out they have unlimited uses. - White mask theater updated. - Can Jump to Friendly Arm Inn from the nexus. I will expand this more down the road for the Fugue and UD. This is just an initial test. NEW AREA's- Hilltop Ruins Level 2 Added. Level range is probably 2 - 6. - River Rift added to the UD. You can get to it from the Mushroom Grove and one other area (which I can't recall right now.. ARG). Level range for this one is probably also around 2-6 or 3-7. - Weave Master Tower Updated with New Area. Old Area is gone.
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Luna
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Post subject: Re: SERVER UPDATES Posted: Fri Aug 13, 2010 8:11 pm |
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Joined: Sat May 16, 2009 2:00 pm Posts: 3888
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8/13/2010
PRC - Frost Mage PRC Added.
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