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should we have a player bank?
Poll ended at Tue Aug 03, 2010 12:40 am
yes 83%  83%  [ 24 ]
no 17%  17%  [ 5 ]
Total votes : 29
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 Post subject: PLAYER BANK!
New postPosted: Thu Jul 29, 2010 12:40 am 

Joined: Thu Jul 29, 2010 12:34 am
Posts: 11
hello i am a player from Michigan and love your server, its the best one out there but there is no player bank and i think that it is fundamental to a D&D player to be able to keep there posessions safe and especialy if they are small like my little guy...my char is Som De son of Dom De and i hope all read and agree!

Som De operator of the halfling highway(retail store and services)

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Som De operator of the halfling highway(retail store and lock services)


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 Post subject: Re: PLAYER BANK!
New postPosted: Thu Jul 29, 2010 1:24 pm 
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Joined: Sat May 16, 2009 1:20 pm
Posts: 2510
Location: in my cave (denmark)
this have been brought up several times

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 Post subject: Re: PLAYER BANK!
New postPosted: Thu Jul 29, 2010 3:48 pm 

Joined: Thu Jul 29, 2010 12:34 am
Posts: 11
if it has already been brought up why hasnt it been implemented?

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Som De operator of the halfling highway(retail store and lock services)


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 Post subject: Re: PLAYER BANK!
New postPosted: Thu Jul 29, 2010 4:04 pm 
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Joined: Sun May 17, 2009 3:39 pm
Posts: 47
I would be more interested in a persistent chest of a bag of holding to put things I want to keep that would otherwise be too heavy to lug around.


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 Post subject: Re: PLAYER BANK!
New postPosted: Thu Jul 29, 2010 4:43 pm 
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Joined: Thu Nov 19, 2009 5:56 pm
Posts: 529
Don't hold your breath waiting for it to be added, there are problems associated with persistent chests, such as increased lag. It has already been stated that we can have mule PC's exclusively for carrying around all that hard-earned loot. So you might want to roll up a strong PC to help your halfling carry the heavier goods you are selling. Not the most popular solution, but it does work.

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 Post subject: Re: PLAYER BANK!
New postPosted: Thu Jul 29, 2010 11:54 pm 
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Joined: Sun May 24, 2009 5:48 am
Posts: 3794
...Actually this was only put on hold because they wanted to make a more consolidated database thing.

But it might go under the same reason why they won't implement the Spell Resistance fix *Patiently waits for Luna's reply/correction*

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 Post subject: Re: PLAYER BANK!
New postPosted: Fri Jul 30, 2010 1:21 pm 

Joined: Thu Jul 29, 2010 12:34 am
Posts: 11
ya i see that there is a bank in the temple district(northern district whatever that one is i forget lol) but its not operational so they must have wanted to do it just haven't yet!.....

i made another character for holding stuff already but dif chars dif skills so it would be soooooo nice if they would get that up and running, especially since they are on the new server it should not be a problem ehh.....they got a great scripter from what it sounds like in the toolset section so come on guys lets get this server realy RPing!!!!!!

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Som De operator of the halfling highway(retail store and lock services)


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 Post subject: Re: PLAYER BANK!
New postPosted: Sat Jul 31, 2010 3:55 am 
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Joined: Sat May 16, 2009 1:20 pm
Posts: 2510
Location: in my cave (denmark)
hawk_D wrote:
ya i see that there is a bank in the temple district(northern district whatever that one is i forget lol) but its not operational so they must have wanted to do it just haven't yet!.....

i made another character for holding stuff already but dif chars dif skills so it would be soooooo nice if they would get that up and running, especially since they are on the new server it should not be a problem ehh.....they got a great scripter from what it sounds like in the toolset section so come on guys lets get this server realy RPing!!!!!!


that bank was there when i joined. over a year ago

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 Post subject: Re: PLAYER BANK!
New postPosted: Sat Jul 31, 2010 6:18 pm 
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Joined: Sun Jan 17, 2010 7:05 pm
Posts: 386
ZabelSword wrote:
there are problems associated with persistent chests, such as increased lag.


Yeah, let's just get rid of everything that causes lag: players, areas, placeables, creatures, random NPCs, text bubbles, items, DMs, wolf hides, textures, trees, clerics, and common sense.


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 Post subject: Re: PLAYER BANK!
New postPosted: Sat Jul 31, 2010 10:32 pm 
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Joined: Mon Apr 05, 2010 11:57 am
Posts: 540
Location: Michigan, United States
muffinFBSL wrote:
ZabelSword wrote:
there are problems associated with persistent chests, such as increased lag.


Yeah, let's just get rid of everything that causes lag: players, areas, placeables, creatures, random NPCs, text bubbles, items, DMs, wolf hides, textures, trees, clerics, and common sense.


Is your comment supposed to help in this vote? Or just insult the player? Lag is an issue, specific things such as persistent chest are an issue. If you haven't already endure a massive 2 minute delay lag spike while fighting driders then you wouldn't apparently know of what LAG can mean for your pc that is 200 experience points away from leveling and then you die. Which drops you 2k negative.

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