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 Post subject: Jon Smythe
Unread postPosted: Sat Oct 31, 2015 11:50 am 
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Joined: Wed Jul 08, 2015 4:42 am
Posts: 965
Location: Paradise in GMT +1
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Every story has a purpose, and for why it is told, remembered or even sold....
Is your life purposed enough to warrant a tale be told about it?


Jon Smythe
(as he is known)

A Nobody. Doing Nothing. Going Nowhere.


Characteristics:
Some adjectives describing Jon Smythe's character are: free thinking, benevolent, strategically minded, willful (often iron willed), lucky, able and well learned, following his own moral compass, questioning of the literal, and at times, anarchic. Charming, but with skill at fast-talking, acting...what many may attribute to years in the merchant trade (or something else). A certain tact, a way with words. One skilled in following a hunch, specifically his own.

Appearance:
An average height half-elven man, with a sturdy physique and obvious strength in his arms. Though his facial features are more generically human, whatever amount of Elven blood he carries has given him a perceptible, above-average charisma...specifically, an aura of persuasiveness (referenced by 16 CHA). Casual observation shows a half-man of some fashion sense, albeit of a passé style from a few decades back. Preferably, he keeps clean and well groomed.

Casual Attire: Jon Smythe was once well known to sport a broad-rimmed black hat, and cloth attire of a passé style of the Moonshae Isles. In recent months, he acquired a piece of headgear that focused his skills with the sword, and since then, his trademark was placed in a safe and stored trunk. When casually attired, he prefers grayish tones and thicker fabrics, anything that is both comfortable to the skin and protects against the moist air from the Chionthar.

Adventuring Garb: Smythe possesses a set of mithral plate armor which has been custom altered to support his keen-blade fighting style. Engraved upon the chest piece are two symbols: a seagull flying over waves, and a stylized unicorn's head within a circle. Upon his waist belt is sheathed an exotic long blade in a black, polished wooden scabbard with golden designs engraved—possibly one of the finest looking scabbards seen.

On his person, in general, can be seen a number of pouches at his belt, and opposite a number of wands, which would describe him as a master of devices.

Race: Half-Elf
Age: Late fifites, though appearing early thirties by human standards
Height 5' 6"
Weight: 110 lbs.
Eyes: Green
Hair: Darker blonde to red, worn long.
Facial Hair Style: Clean shaven

Personality Profile:
General Health: Appears above average and healthy, for age and physique. Muscular for a half-elf, but more specifically, his body is toned for swordplay.
Deity: Politely praises the Merchant's Friend.
Initial Alignment: Chaotic.
Profession: Ex-bookseller. Amātor swordsman. Cook's Assistant. Company man. Chasing the Unicorn. A performed mystery. Collector of Oddities.
Base Class & Proposed Development: Fighter and Rogue.
Habits/Hobbies: Enjoys a number of friendly means in which to taunt other half-bloods, such as himself. Always eager to know the value of things. Prefers to speak with the intellectually minded, and often disregards most intuitive perception as strategically weak, and brute at that.
OOC-known Guiding Characteristics: A strong individualist marked by a streak of kindness and benevolence, but with little use for laws and regulations. A basically "good" moral compass, but tendencies to be selfish and maybe a bit greedy. A dislike for confining laws, false prophets, dogmatism, and a distrust of authority. A view of freedom and the randomness of actions as ultimate truths, and likewise placing value on life and the welfare of each individual.
Languages: Common, Elven, Illuskan, Orc, Kozakuran.
Weapon of Choice: Katana.

Background:
The Early Years:
Jon Smythe was born in the last years of the 13th century Dale Reckoning. He has never been sure as to what precise year, and it never bothered him, either. Progeny of a mixed heritage, he has never known the direct Elven father and family that sired him—he has, like so many of his kind, assumed it was not approved that his Llewyrr father could—and should—have had a relationship with his Ffolk mother. Smythe thought little on this—it had been many years since his mother had died, many years since he had left the island of Gwynneth, and many years since his adult life upon Mintarn.

Upon arriving in the Free Port, young Jon Smythe—who at this time was using his birth name—survived by sheer wits upon the streets. His roguish behavior required a sharp mind, quick fingers, and a bit of charm...all skills that he would continue to develop and hone. But Smythe was not selfish, nor self-serving—he carried too much of the Ffolk ways in his upbringing to carry out any acts that sung of evil, or wickedness. The keenness of mind that Smythe showed in his youthful dealings brought him into employment of a number of merchant-traders of fantastic goods. The years of dealing with fugitives from justice, pirates, war refugees, mercenaries, and others who want to transact business regarding objects and items of special worth, fueled his knowledge, and further sharpened his insight.

As time moved faster for others, Smythe retained his youthfulness among others growing settled in their ways, and with a lingering sense or need to adventure unfulfilled, he departed Mintarn for another shining port along the Sword Coast proper—Baldur's Gate. Bringing with him a few scholarly treasures in which to trade, Smythe embarked upon a business both made of tomes and tombs.

The Recent Past:
Smythe has a past grounded in Baldur's Gate: ex-bookseller, he is known by many as a tradesman, the seller of the infamous Draconomicon, and one of the few known existing spelunkers of Ulcaster's Ruins. Literal complications to his health related to the adventure in Ulcaster's Ruins, contributed to his hastily departure from the Gate, a return travel to Mintarn, where he—for whatever reason—felt better knowing no questions were asked of him, and his condition (something looking like being diseased, a certain fatigue that could be construed as plagued).

In the last few years prior to his second coming to Baldur's Gate, Smythe found refuge back in Mintarn, a certain comfort, and affording to allow him to fade into the background of Free Port, to recuperate, to heal. Whatever disease had gripped him from that fateful journey into Ulcaster's Ruins, had reduced his youthful dexterity, and where he once could easily make use of his ambidexterity in arms, he now seemed to falter when holding a second weapon.

In a fateful turn of events, Smythe came into contact with a out-of-place man, a stately warrior from lands far and foreign to the greater Moonshae—a man called Old Tam, a lone swordsman of an ancient way from far off East, now and as well, hiding from a world that he claimed only caused him shame. There was a story of great failure in Old Tam's past, but he guarded his secrets well. Whatever honor he carried could be understand to be but a shadow of what it once was. But where Old Tam showed no shame, no lack of strength, was in his excellence of swordsmanship. This skill was quickly appraised by Jon Smythe, and, through a simple arrangement of coin, Smythe submitted himself to the teachings of swordplay by Old Tam...that, and strategy for battle, using insight to overcome the enemies weaknesses. "As important as the keenest blade..." said Old Tam, and often. It was Old Tam's fighting style to combine combat insight with force of will, subjecting his opponent to not simply skill with the blade, but overwhelming the foe with knowledge, sensing an opponents attack even before they themselves make a move, and, using whatever advantage afforded, except...out-right trickery. It would become, between Old Tam and Jon Smythe, a matter of philosophical tension as to the fine line between "the advantage" and "any advantage."

Nonetheless, the sharpness in Smythe's mind led to his quick study, and before a year was complete, under Old Tam's tutelage, Smythe had gained a true focus and specialization in the katana. Toward the end of his training, Old Tam imparted upon Smythe the secrets of his past "knighthood," before his claimed shame brought him personal, emotion ruin, and before Old Tam departed his home lands to seek sanctuary in Free Port. These were alchemical secrets, such that would re-strengthen Smythe's constitution, fortify him with new toughness and eventually, a steadfast determination against failure. It was thus also a parting gift, for, soon after, Old Tam succumbed to his old age, and died...but not alone, for Smythe had earned his friendship.

Fate would continue to decide the path of Jon Smythe, and he was now reborn, so to say, and he himself took this as a sign to pick up the life he had prematurely retreated from. It was in the later part of the year 1351, that Smythe arrived again at port in Baldur's Gate.

But to those that may still walk the streets of the Gate, those that would have known a Jon Smythe from the past...the half-man would appear to have changed, in subtle ways outwardly, but...to what extent the inner being? Could it be that Smythe had, from his study and friendship with Old Tam, found that concepts such as self-discipline and honor would only suppress freedom to act, to live unrestricted by feeling, in the world? Would it be that whatever truisms, laws and order that Smythe had cultivated by example in tomes of knowledge, now seemed limiting to one's own conscious, and personal freedom? Whatever questions of attitude arose from new meetings between old acquaintances, one thing was for sure: Jon Smythe no longer expected anything from anyone. He would take up the blade in which to seek a new fortune, but he would not explain to anyone exactly where that would be found.

Goals:

    - A Nobody. Doing Nothing. Going Nowhere...or so he thinks.
    - Adventure and seeking treasure.
    - Seeking adequate duelists for his swordplay, both for honing his skill as well as "borrowing" the style and knowledge of others.
    - Making his life—and literally, his mortal life—worth something...before it is too late (the lingering mystery of Old Tam pulls on his conscious).


Possible Plot-Hook Ideas and Misc Facts:
    - Attempts to deny his obsession with tomes and lore, at least, he thinks he can deny it.
    - Whatever he learned from Old Tam could have lingering effects on his current/future life, even beyond swordsmanship.
    - Free Port of Mintarn and the Moonshae Isles could continue to play a role in his future.
    - Anything related to previous sales of tomes and knowledge as a bookseller on the Sword Coast.

Associations:

_________________
Chaotic Good.

Dhavel Dismas - ...the Wayfarer
Jon Smythe"Nobody is my name, Nobody do they call me."
Caed Wynter-Rose – Wanting to know more... @ lvl 4
Olofalcon - Svirf Stone Mystic


Last edited by Steve on Mon Feb 22, 2016 10:15 am, edited 3 times in total.

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 Post subject: Re: Jon Smythe
Unread postPosted: Sun Jan 03, 2016 2:44 pm 
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Joined: Wed Jul 08, 2015 4:42 am
Posts: 965
Location: Paradise in GMT +1
Smythe's Character Sheet at lvl 20.

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This sheet determines how I role-play Jon Smythe. His Abilities and Skills determine how he perceives the world, how he can "know" things, how he can be useful, active...appropriately involved in interactions/situations.

He has a natural 21 INT. That should be smarter than any Player on this Server ( :lol: ), not to mention a large group of PCs. So who actually has a greater strategic mind?!? And how is that supported by DMs and other Players, alike? :|

Smythe has an above average CHA. He can also Bluff so well, he'd probably be able to convince most PCs that their Mother was actually their Father. Have I ever had to make a Skill DC check with his Bluff, to achieve anything? Nope.

I'm not afraid to publish my Toon's Sheet...cause even if someone else copied his Build, the RP would be different...and that is always more important. But if the Character Sheet has no practical value on this Server other than mechanical advantage, why do we even bother?

So I CHALLENGE YOU to also publish your Character Sheet, if you think you are truly honoring the Rules of this Server, that you are RPing what exists, mechanically, for that PC.

_________________
Chaotic Good.

Dhavel Dismas - ...the Wayfarer
Jon Smythe"Nobody is my name, Nobody do they call me."
Caed Wynter-Rose – Wanting to know more... @ lvl 4
Olofalcon - Svirf Stone Mystic


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